To explore and deepen the emotional relationship between students and the landscape, supplementing intellectual knowledge with emotional awareness, and fostering a sense of unity and teamwork among students by promoting empathy and assertive, respectful communication. The outcome is a co-created landscape metaphor showing the emotional connection between students and their landscapes.
It connects the participants with the actors who exert influence on the landscape, interpreting the corresponding role and thus understanding the scope, perspectives, and necessary mediations to reach an agreement that benefits all parties involved. Above all, ensure the safeguarding of the cultural and natural heritage of the landscape under study. Outcome is a group map with opinions and strategies for mediation and intervention in the landscape derived from the game.
It engages in practical, real-world activities using cellphones, actively applying concepts and skills rather than passively receiving information. This approach enhances understanding and retention. The outcome is an improvised storytelling and visual narrative.
It studies and connects with the forgotten landscape of transhumance in the municipality of Santomera through the creation of a guided documentary. The outcome is a docufiction film and its presentation to society.