In this activity, students connect with two community groups: residents of a local senior residence and students in municipal educational programs.
First Part: Senior Residence Interaction. Students conduct three sessions at the senior residence, collecting life stories through interviews focused on the elderly’s connection with the local orchard and changes in Santomera over time.
Second Part: Outreach to Students at Risk. Students share insights with peers at risk of exclusion through creative activities like role-playing game using a Santomera map and clay figures, «Barraca go!» card game based on Murcian vocabulary or a creation of a mural with verses from a poem and Santomera motifs.
This holistic initiative aims to bridge generations, address educational needs, and deepen understanding of the community’s history and challenges.
Desarrollo de la escucha activa, así como de la estructuración y selección de información para realizar de forma colaborativa historias de vida, en formato oral y escrito.
Protagonismo de los estudiantes, que se encargan de liderar la elaboración de las historias de vida y de coordinar las actividades con los estudiantes de refuerzo educativo.
Colloquium with students about their knowledge about the genre of autobiography, their tastes in board games and experiences in role-playing games.
Feedback and review during and after interviews with users of the nursing home, which serve to redirect or strengthen the direction of the information collected.
Review of the activities for the workshop, taking into account the fulfillment of deadlines and the roles assigned by the students.
Evaluation of the products created and their staging in the workshop with students for educational reinforcement through rubrics.